Maya Tutorial - Principles of Animation in Maya2011
Maya Tutorial - Principles of Animation in Maya2011
In this course, we will guide you through the Principles of Animation in Maya.Why does my character’s motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character’s movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.
* Video Interviews practice answering over 500 questions
* Top 25 and top 100 Interview Questions with sample answers
* 100 Interview Tips all you need to know from what to wear to body language
* Voice Recording record your answers and play them with a friend coach
* Type and Print your Answers to review them before the interview
* Research Log find out about your potential employer and log your notes
* To Do’ List check what you need to do before and after the interview
* Letter Templates write word perfect acceptance and thank you letters
* Career History list your achievements and job experience
* Dictionary over 300 employment terms and concepts explained.
Contents:
1. Video on how at low cost to create goodies in blue - 0:18:24:19
2. Video postprocessing Example 1 - 0:16:04:04
3. Video using the expression a dispatcher INDEPENDANT for the effect ray - 0:20:44:08
4. Videos in this tutorial shows how the effect of the beam can be used with CLONER- OBJECTS MOGRAPH - 0:14:29:18
5. Video create random motion in the blue using the expression - 0:29:15:11
6. Video if you have a large project with duplicate objects and when the first thing that comes to duplicate everything, then the lesson for you - 0:13:21:08
7. Video, create a simple logo and post processing - 0:16:42:08
8. Video , VOXEL- effect is used to fill the polygon objects - 0:22:24:01
9. Video, create amusing animations - 0:47:45:02
10. Video, Robert , stage by stage passes and explains how to create animations Metallic colors - ZADIRA - 0:43:19:05
11. Video, continued 10 videos , animate materials SHADER and much more - 0:46:48:02
12. Video, additions and new features VOXEL- EFFECT - 0:17:13:01
dop.materialy :
1.VOXEL-EFFECT.c4d
2.BeamEffect.c4d
3.primer use VOXEL-EFFECT
4. example of the use BeamEffect ( rays)
5. Animation METAL FLOWERS
6. example of the use WIGGLE TEASER ( by 5 videos)
7. example of 9 videos
8. flower_animation.c4d
9. project with animated flowers
Video tutorial step by step creation and import of weapons for games Source VAP
Description:
For modeling and importing models into the game Source requires the following programs:
To start with, what we need:
1 )The game itself DoDS, recommend a licensed version , I'm sure you will not regret the money spent !
2 ) 3dsmax 6, 7, 9...i/ili MilkShape 3D - For creating and modeling your model ( for example: Autodesk_3ds_Max_2009 + SP1)
3 ) MDL Decompiler (new pofiksenaya version ) - Program- decompiler for . mdl files.
For new models will need a HEX- editor to change the header file, a couple of characters , more here.
If there are difficulties: ( the good old version 0.5) - Extract . mdl on textures , animations, and very modelka . C it means dekompiliruesh files . mdl with models from
the game - you get the files SMD - they can already be importnut in MAX.
If you receive an error "vstdlib.dll" download this file :vstdlib.dll.
(The path of the program : C: \ Program Files \ Steam \ SteamApps \ username \ sourcesdk \ bin \ ep1 \ bin)
4 ) 3DS Max importer and exporter SMD
Importer: 3DsMax SMD Importer v1.0.zip - Open the smd files into MAX;
Exporter: 3DsMax SMD Exporter v1.5.zip - to export models from medium 3dsmax into format SMD ( ready-made model to export back to the SMD with the help of this plugin) ;
They should be put in the plug-ins folder .
(Path plugin : C: \ Program Files \ Autodesk \ 3ds Max 2009 \ stdplugs)
5 ) GUI StudioMDL - Used to compile the SMD back . mdl which already can be put into the game.
(GUIStudioMDL.exe - Path Program : C: \ Program Files \ Steam \ SteamApps \ username \ sourcesdk \ bin \ orangebox
or C: \ Program Files \ Steam \ SteamApps \ username \ sourcesdk \ bin \ ep1
register in the settings path : config - set EP1 Tools / Orange Box Tools:
Set EP1 Tools Path ...->C: \ Program Files \ Steam \ SteamApps \ username \ sourcesdk \ bin \ ep1 \ bin
and
Set Orange Box Tools Path ...->C: \ Program Files \ Steam \ SteamApps \ username \ sourcesdk \ bin \ orangebox \ bin
6 ) Adobe Photoshop - To work with . vtf files.
7 ) SDK (there are programs for viewing results)
8 ) Sometimes you can also use the GCFScape - For viewing . gcf files (eg : day of defeat source.gcf) - it contains Stimovskie copy game files
9 ) Head and a pair of hands
- The ABC model
- Very good lesson , Creating the first model from the first step to the final import into the game, for MilkShape 3D. Although I will say honestly studied it just to figure out how to tie the dice. mainly worked in 3DsMax.
Upgrading and Repairing PC: Build A PC – Tutorial DVD
In this DVD you will learn:
* Hardware 101! Scott shows you how to choose the right hardware for your new rig!
* Learn to decipher the technobabble used to describe PC hardware
* Watch as Scott shows you how to build a new PC. See how every part is installed!
* See how to properly power and cool your new PC
* Once your new PC is built, learn how to choose the right BIOS settings
* Tame those vexing front panel connectors!