Digital-Tutors : Getting Started with UVs in Maya 2011
In this series of lessons we're going to take a look at the basics of working with UVs in Maya.
UVs and UV layouts are important aspects of creating textures for our 3d models. They let us tell Maya how to apply the 2d images we create. Having a good uv layout can really make a difference in speeding up texture creation and optimizing your results.
1. Introduction and Project Overview
2. Visual Guide to UVs
3. Basics of UVs in Maya
4. Using Planar Mapping
5. Spherical and Cylindrical Mapping
5. Spherical and Cylindrical Mapping
6. Projecting UVs based on cameras
7. Using Automatic UV Mapping
8. Editing UV layouts
9. Using multiple UV projections
10. Unfolding and Relaxing UVs
11. Transferring UV layouts
7. Using Automatic UV Mapping
8. Editing UV layouts
9. Using multiple UV projections
10. Unfolding and Relaxing UVs
11. Transferring UV layouts
12. Creating UV Snapshots
Runtime: 1 hrs. 15 min.
Software: Maya 2010 and higherhotfile.com
http://hotfile.com/dl/78215521/1908087/Getting_Started_with_UVs_in_Maya_2011_by_T-mick.part1.rar.html
http://hotfile.com/dl/78217218/774317f/Getting_Started_with_UVs_in_Maya_2011_by_T-mick.part2.rar.html
http://hotfile.com/dl/78215521/1908087/Getting_Started_with_UVs_in_Maya_2011_by_T-mick.part1.rar.html
http://hotfile.com/dl/78217218/774317f/Getting_Started_with_UVs_in_Maya_2011_by_T-mick.part2.rar.html
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