Monday, October 25, 2010

Programmable Logic Controllers [3e] plus manual and simulator

Programmable Logic Controllers [3e] plus manual and simulator 





Programmable Logic Controllers [3e] plus manual and simulator
Publisher: Career Education; 3 edition | English | ISBN: 0078298520 | 480 pages | 166 MB

Now in four-color, this outstanding text for the first course in programmable logic controllers (PLCs) focuses on how PLCs work and gives students practical information about installing, programming, and maintaining PLC systems. It’s not intended to replace manufacturer’s or user’s manuals, but rather complements and expands on the information contained in these materials. All topics are covered in small segments. Students systematically carry out a wide range of generic programming exercises and assignments. All of the information about PLCs has been updated.



Download from HotFile
http://hotfile.com/dl/68291867/316b796/Programmable.Logic.Controllers.3e.pack.part1.rar.html
http://hotfile.com/dl/68291926/ffc2215/Programmable.Logic.Controllers.3e.pack.part2.rar.html
http://hotfile.com/dl/68291976/5459ef4/Programmable.Logic.Controllers.3e.pack.part3.rar.html
http://hotfile.com/dl/68291977/36f9867/Programmable.Logic.Controllers.3e.pack.part4.rar.html

Download from FileServe
http://www.fileserve.com/file/9cfANQP/Programmable.Logic.Controllers.3e.pack.part2.rar
http://www.fileserve.com/file/KwhaSud/Programmable.Logic.Controllers.3e.pack.part3.rar
http://www.fileserve.com/file/R5mFr7K/Programmable.Logic.Controllers.3e.pack.part1.rar
http://www.fileserve.com/file/tC4hwT5/Programmable.Logic.Controllers.3e.pack.part4.rar

Videogame Programming and Hacking EBooks

Videogame Programming and Hacking EBooks 





Videogame Programming and Hacking EBooks
English | PDF & CHM | 1 GB

Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles.The technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games.
Booklist:

3D Game Engine Design
3D Game Programming
3D GameStudio - A4 WDL Scripting Tutorial
3D Lighting History _Concepts & Techniques
3D Math Primer for Graphics and Game Development
A Theory of Fun for Game Design
Addison Wesley - Software Engineering and Computer Games
Advanced 3D Game Programming with DirectX 9.0
Advanced Graphics Programming Techniques Using OpenGL
APress - Introduction to 3D Game Engine Design Using DirectX 9 and CSharp
APress - .NET Game Programming with DirectX 9.0
Apress - Learn VB.Net Through Game Programming
Charles River Media - Secrets of the Game Business
Coriolis - Cutting Edge Direct 3D Programming
David Joffe's - Guide to Programming Games with DirectX
Developing a 2D Game Engine Using DirectX 8 Direct3D
DirectX 3D Graphics Programming Bible
For Dummies - C Game Programming For Dummies 2
For Dummies - Java Game Programming for Dummies
Game Console Hacking
Game Development & Production Fly
Gameboy Advance Programming Manual v1.1
GameDev.net - Game Programming 101 - Part 1
GameDev.net - Game Programming 101 - Part 2
IDG Books - DirectX 3D Graphics Programming Bible
Inside Direct3D
Kluwer Academic Publishers - The Theory of Search Games & Rendezvous
Managed DirectX 9 Kick Start - Graphics and Game Programming
McGraw Hill - Ultimate Game Design Building Game Worlds
Microsoft Press - C# Game Programming For The Absolute Beginner
Microsoft Press - DirectX 9 Programmable Graphics Pipeline
Microsoft Press - Fundamentals of Audio and Video Programming for Games
Microsoft Press - Inside Direct3D
New Riders - Andrew Rollings and Ernest Adams on Game Design
New Riders - Beginning Math and Physics for Game Programmers
New Riders - Chris Crawford on Game Design
New Riders - Core Techniques and Algorithms in Game Programming
New Riders - Creating Emotion in Games
New Riders - Designing Virtual Worlds
New Riders - Developing Games in Java - Code Companion
New Riders - Developing Games in Java
New Riders - Developing Online Games - An Insiders Guide (2003)
New Riders - Developing Online Games - An Insiders Guide - 2003
New Riders - Developing Online Games
New Riders - Game Coding Complete
New Riders, Beginning Math And Physics For Game Programmers (2004) Ddu Shareconnector
New.Riders.Game.Character.Development.with.Maya.Nov.2004.eBook-LiB
OpenGL Game Programming
OpenGL Super Bible
OReilly.Retro.Gaming.Hacks.Oct.2005
Paraglyph Press - Game Coding Complete
Premier Press - 2D Artwork and 3D Modeling for Game Artists
Premier Press - 3D Game Programming All in One
Premier Press - AI Techniques for Game Programming
Premier Press - Beginners Guide To DarkBasic Game Programming
Premier Press - Beginning C++ Game Programming
Premier Press - Beginning Direct3D Game Programming, 2nd Edition
Premier Press - Beginning OpenGL Game Programming
Premier Press - Data Structures for Game Programmers
Premier Press - Direct 3D Game Programming, Beginning
Premier Press - Focus On 3D Models
Premier Press - Focus On 3D Terrain Programming
Premier Press - Focus On Photon Mapping
Premier Press - Focus On SDL
Premier Press - Game Developer's Market Guide
Premier Press - Game Programming All in One
Premier Press - Game Programming with Python, Lua, and Ruby
Premier Press - Mathematics for Game Developers
Premier Press - MUD Game Programming
Procedural Clouds
Queue Publishing - Game Development Serious Business Serious Coding
Real Time Cloud Rendering for Games
Sams Publishing - Beginning 3D Game Programming
Sams Publishing - Managed DirectX 9 Kick Start Graphics and Game Programming
Sams Publishing - Teach Yourself Game Programming in 24 Hours - 1st Edition
Sams Publishing - Tricks of the Windows Game Programming Gurus - 2nd Edition
Texturing & Modeling - A Procedural Approach - 3rd Edition
Tricks Of The Windows Game Programming Gurus -Fundamentals
Wiley - Extreme Tech Hacking Video Game Consoles (2005)
Wordware Publishing - DirectX 9 Audio Exposed - Interactive Audio Development
Wordware Publishing - Game Design Foundations
Wordware Publishing - Introduction to 3D Game Programming With DirectX 9.0
Wordware Publishing - Strategy Game Programming with DirectX 9
Wordware Publishing - Vector Game Math Processors


Download Link
HOTFILE
http://hotfile.com/dl/73860862/22ed290/45Videogame.Programming.and.Hacking.EBooks.part01.rar.html
http://hotfile.com/dl/73860834/90bbe1b/45Videogame.Programming.and.Hacking.EBooks.part02.rar.html
http://hotfile.com/dl/73861487/e768b20/45Videogame.Programming.and.Hacking.EBooks.part03.rar.html
http://hotfile.com/dl/73861344/2165e9c/45Videogame.Programming.and.Hacking.EBooks.part04.rar.html
http://hotfile.com/dl/73862160/561c14e/45Videogame.Programming.and.Hacking.EBooks.part05.rar.html
http://hotfile.com/dl/73861925/e4d513d/45Videogame.Programming.and.Hacking.EBooks.part06.rar.html
http://hotfile.com/dl/73862915/5620385/45Videogame.Programming.and.Hacking.EBooks.part07.rar.html
http://hotfile.com/dl/73862540/e81c7cf/45Videogame.Programming.and.Hacking.EBooks.part08.rar.html
http://hotfile.com/dl/73863884/102328a/45Videogame.Programming.and.Hacking.EBooks.part09.rar.html
http://hotfile.com/dl/73863346/73fe49b/45Videogame.Programming.and.Hacking.EBooks.part10.rar.html
http://hotfile.com/dl/73864043/55e5c95/45Videogame.Programming.and.Hacking.EBooks.part11.rar.html

FILESERVE
http://www.fileserve.com/file/pNmPkuy
http://www.fileserve.com/file/S4Nurgq
http://www.fileserve.com/file/r89kKkm
http://www.fileserve.com/file/gUk5ARU
http://www.fileserve.com/file/3RdN3zH
http://www.fileserve.com/file/XRpjq62
http://www.fileserve.com/file/evwPkac
http://www.fileserve.com/file/pA7yw5C
http://www.fileserve.com/file/QVKQVp5
http://www.fileserve.com/file/scmm4wj
http://www.fileserve.com/file/5CGv95w

FILESONIC
http://www.filesonic.com/file/23083253/45Videogame.Programming.and.Hacking.EBooks.part01.rar
http://www.filesonic.com/file/23083313/45Videogame.Programming.and.Hacking.EBooks.part02.rar
http://www.filesonic.com/file/23083369/45Videogame.Programming.and.Hacking.EBooks.part03.rar
http://www.filesonic.com/file/23083373/45Videogame.Programming.and.Hacking.EBooks.part04.rar
http://www.filesonic.com/file/23083379/45Videogame.Programming.and.Hacking.EBooks.part05.rar
http://www.filesonic.com/file/23083383/45Videogame.Programming.and.Hacking.EBooks.part06.rar
http://www.filesonic.com/file/23083393/45Videogame.Programming.and.Hacking.EBooks.part07.rar
http://www.filesonic.com/file/23083419/45Videogame.Programming.and.Hacking.EBooks.part08.rar
http://www.filesonic.com/file/23083471/45Videogame.Programming.and.Hacking.EBooks.part09.rar
http://www.filesonic.com/file/23083489/45Videogame.Programming.and.Hacking.EBooks.part10.rar
http://www.filesonic.com/file/23083501/45Videogame.Programming.and.Hacking.EBooks.part11.rar

Snowflow 1.8 for 3D Studio Max (Design) 2009, 2010 or 2011 (x32/x64)

Snowflow 1.8 for 3D Studio Max (Design) 2009, 2010 or 2011 (x32/x64) 

SnowFlow is a 3D Studio Max plugin that creates realistic snow with ease! You just pick an object and SnowFlow does the snow for you! Let the snow fall on your 3D objects and scenes with the click of a button.

features

  • self-explaining user interface with integrated help
  • one-click-solution in most standard situations
  • multiple snow methods for different needs
  • advanced settings to get the best out of SnowFlow
  • different reality levels to control object interference
  • presets for auto-settings in common circumstances
  • full control over the calculated mesh
  • network rendering with any network rendering solution
  • system unit check and conversion to achieve full snow details
  • autoTune options for better performance
  • caching system to prevent unnecessary recalculations
  • "SnowPlug" to stick objects into snow surfaces
  • "SnowPrint" to make footprints and things like that

requirements

  • Autodesk 3D Studio Max (Design) 2009, 2010 or 2011 (x32/x64)


hotfile.com
http://hotfile.com/dl/78693606/837d6f0/SnowFlow1.8_by_T-mick.rar.html

Secrets Of Hollywood Special Effects

Secrets Of Hollywood Special Effects

 

 

Secrets of Hollywood Special Effects Publisher: Focal Press | ISBN: 0240801083 | edition 1992 | PDF | 208 pages | 23,7 mb
Whether you are a working professional, a performance student or just interested in the techniques behind the effects, Secrets of Hollywood Special Effects provides the insights you've been looking for. This text is the comprehensive guide to special effects. Many different kinds of effects are covered, including chemicals, pyrotechnics, weapons, levitation and weather. Written by a recognized expert in the field, this book contains over 200 illustrations and diagrams providing in depth coverage of every detail. Case studies and a "behind the scenes" look at the 'The Fisher King' are included.


Download Link :

 

The 5 Keys to Value Investing

The 5 Keys to Value Investing

 

 

J. Dennis Jean-Jacques, "The 5 Keys to Value Investing"Publisher: Hill | 2002 | ISBN 0071402314 | PDF | 208 pages | 2.6 MB
How to determine what stocks are really worth?? and buy the best at a discount"The Five Keys to Value Investing is practical, insightful, and a great roadmap to not only value investing but how to make money in the stock market." -- Joel Greenblatt, Managing Partner, Gotham Capital
"Jean-Jacques has written a great how-to guide for both beginning and experienced value investors. He skillfully draws on the canon and legacy of the great value investors, such as Graham and Buffett?a terrific addition on this time-tested methodology." -- Eric T. McKissack, Vice Chairman, Ariel Capital Management/Ariel Mutual FundsInvestors left to pick up the pieces of the shattered stock market are rediscovering value investing?? the time-tested technique based on assessing and buying businesses as opposed to "picking" hot stocks. The Five Keys to Value Investing pres a methodical framework for using value analysis to uncover investment opportunities based on their business strengths, and building a solid portfolio of stocks that is destined to pre superior long-term returns.Written by a professional value investor who worked for the best, The Five Keys to Value Investing explains how to answer the four basic questions of value investing:* Does this stock represent a good business to own?* What is its balance between price and value?* What specific events will spur it to appreciate?* What are the stock's safety levels?

Download Link : 

 

5 in 1 Hacking Ebooks Collection and Video Training

5 in 1 Hacking Ebooks Collection and Video Training

 

5 in 1 Hacking Ebooks Collection and Video Training | 792 MB

1. Best Ever Hacking Video Collection AIO
2. Certied Ethical Hacking and Countermeasure course V 6.12 AIO
3. Best Hacking Books AIO 2009
4. Ankit Fadia Hacking Collection AIO | Fresh links

Download:

Mirror 1 :

Mirror 2 :

 

A History of the World in 100 Objects

A History of the World in 100 Objects 

 

 

 

A History of the World in 100 Objects - complete
AudioBook | English | MP3/128Kbps | 649 MB

Welcome to A History of the World. Below you can find all the episodes broadcast so far. You can listen to an episode on this page, download (save) your own copy to keep on your computer or mp3 player, or subscribe to the podcast for future programmes.

 

CSS Beginning

CSS Beginning 

In this post i going to say about how to write CSS in html page and Basic in CSS?

First CSS(Cascade Style Sheet), In the name implies its give style for HTML page. In my experience i face lot of alignment problems and cant do different tasks. By using CSS only i did that. Now most of the websites are creating using CSS only. we can do lot of thinks with images using CSS.

how to start CSS in HTML?
After the open the HTML tag and head tag. Then type like this



In style tag we have to mention the type then only browser can identify this is CSS.
In between these tag we are going to write CSS.

Mainly there two concepts in CSS ID and Class.

ID and CLASS both is same as function and class in JAVA. its very easy concept to understand. ID is unique for each HTML tag. Below example is a paragraph tag you can set any name to ID.

eg : <p id="paragraph">


By using this ID you can give properties to that paragraph tag.
Before writing in CSS you have note one for ID you have mention "#" before ID name and for class ".(dot)".

Now we can set alignment for paragraph, text decoration, etc.
<style type="text/css">
#paragraph
{
   margin:20px 20px 20px 20px;
}
</style>

Above i set margin for paragraph.

margin:top right bottom left;
margin:20px 20px 20px 20px;

you can give alignment separately also.

margin-left:20px;
margin-right:20px; as goes.

as like this you can set alignment for any HTML tag. Then Class is like the same as ID. but one difference is ID unique for each HTML. In class you can set same property to more no.of tags.

Same Example : <p class="paragraph"> </p>
<input type="text" class="paragraph">

About i created one paragraph and textbox both has same alignment.
<style type="text/css">
.paragraph
{
   margin:20px 20px 20px 20px;

}

</style>

In next post i will share my experience more keep watch thanks.

If you want materials for CSS and HTML Download Link :

http://rapidshare.com/files/424241242OReilly.Head.First.HTMLwithCSSXHTML_Asim_Biju.pdf

http://hotfile.com/dl/75849213/c61356a/Wrox_-_Beginning_CSS_-_Cascading_Style_Sheets_for_Web_Design.pdf.html